![]() ![]() The 3D map is great for finding caves and tunnels, e.g. I ended up building a few bases just to put up Scanner Rooms to work out the local topography. In my first long playthrough after getting back into the game, I built a Scanner Room early, and despite its frustrating bugs, I learned to use it to get a better idea of the landscape around my base. My experience matches this progression, in a way. ![]() ![]() Cory wants it much later because it's too powerful and might turn the game into "just follow the signal" scavenger hunt. Jonas wants the fragments to be as early as kelp forest because he wants to see lots outposts with scanner rooms before hitting the Seamoth stage.
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